Depending upon the data and type of visualization, you may want to convert between normalized, data or device coordinates. This section details two-dimensional and three-dimensional coordinate system characteristics and provides resources for various coordinate conversions. See the following for details:
This section describes the formulae for conversions to and from each coordinate system. In the following discussion, Dx is a data coordinate, Nx is a normalized coordinate, and Rx is a raw device coordinate. Let Vx and Vy represent the size of the visible area of the currently selected display or drawing surface.
The field S is a two-element array of scaling factors used to convert X coordinates from data units to normalized units. S contains the parameters of the linear equation, converting data coordinates to normalized coordinates. S[0] is the intercept, and S[1] is the slope. Also, let Dx be the data coordinate, Nx the normalized coordinate, Rx the device coordinate, Vx the device X size (in device coordinates).
With the above variables defined, the linear two-dimensional coordinate conversions for the x coordinate can be written as follows:
Coordinate Conversion |
Linear |
Logarithmic |
Data to normal |
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Data to device |
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Normal to device |
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Normal to data |
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Device to data |
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Device to normal |
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The y- and z-axis coordinates are converted in exactly the same manner, with the exception that there is no z device coordinate and that logarithmic z-axes are not permitted.
This coordinate conversion functionality is built into object graphics through the XCOORD_CONVERT and YCOORD_CONVERT properties or each type of visualization object. If you are working with a Direct Graphics display, you can use the CONVERT_COORD function.
To convert from a three-dimensional coordinate to a two-dimensional coordinate, IDL follows these steps:
How coordinate conversions are defined depend upon the display type as follows: